G-Force custom civvies
by Cal (calezane@xs4all.nl)
first upload: 10-11-2003
updated 20-09-2004: torqued/renamed all body meshes, added all heads
update 15-10-2004: yikes, Mark/Jason hair meshes weren't centered! Both edited.
update 21-01-2005: fixed a tiny niggle in Jason's hair.
update 10-12-2006: bracelets removed, Princess has brown shoes, and Tiny's 
number is now orange.
update 22-05-2007: CSM mesh torqued
update 15-07-2007: replaced Unix linefeeds with DOS linefeeds
update 12-04-2008: UV corrections


"G-Force" was what the Gatchaman team was called in the translation/hack 
job "Battle of the Planets". This consisted of four teens and a 
ten-year-old who somehow managed to save the planet from alien invasions 
where advanced security systems and large-scale military operations failed.
Their secret weapon: cerebonic implants, which allowed them to transmute
into something called a Birdsuit. When not wearing this suit, they dressed 
in flared jeans and numbered T-shirts.

Since the team hovers somewhere between child and adult, I made 
both adult and child versions of these characters (except 
Keyop/Jinpei, who stays a child in either version, although Keyop 
was supposed to be an artificial human whose age was anyone's guess) 
and called the child versions "G-Force" to reflect the English versions' 
less independent existence. To make them look less alike, Mark and 
Jason have standard bodies, but Tiny has a plump body, Keyop is 
smaller and thinner than the others, and Princess has chest bumps. 
They use the custom body types CCH, CBL and CSM. The body type 
defaults for these types should be downloaded and copied to the 
right directories before the Sims are created, or the game 
may crash, either during creation or when changing outfits.

If you don't want to use a custom body type, download "ga-fl-c.zip"
and "gf-heads.zip". Together, these contain all heads and the G-Force 
civvies in all skin tones.

If you want both the custom G-Force civvies and the standard ones, 
the best order is to put the custom files in the Skins directory 
first, then create the characters, then add the standard files.


File list:

skins:
bag1ucchdlgt_gf1.bmp
bag1ucchdlgt_gf2.bmp
bag1fccchlgt_gf3.bmp
bag1uccsmlgt_gf4.bmp
bag1uccbllgt_gf5.bmp
CAG4MClgt_gf1.bmp
CAG5MClgt_gf2.bmp
cag3fclgt_gf3.bmp
cag1mclgt_ga4.bmp
cag6mclgt_gf5.bmp

meshes:
xskin-bag1ucchd_01-BODY.skn
xskin-bag1uccbl_01-BODY.skn
xskin-bag1uccsm_01-BODY.skn
xskin-bag1fccch_01-BODY.skn
xskin-cag1mc_hars-HEAD-HEAD.skn
xskin-cag1mc_gf4-HEAD-HEAD.skn
xskin-cag3fc_gf3-HEAD-HEAD.skn
xskin-cag3fc_hair-HEAD-HEAD.skn
xskin-cag4mc_gf1-HEAD-HEAD.skn
xskin-CAG6MC_gf5-HEAD-HEAD.skn
xskin-cag5mc_gf2-HEAD-HEAD.skn
xskin-hax2_7hgf1-HEAD-HEAD.skn
xskin-hax2_7hgf2-HEAD-HEAD.skn
xskin-hax2_ingf5-HEAD-HEAD.skn

CMX files:
bag1fccch_01.cmx
bag1ucchd_01.cmx
bag1uccbl_01.cmx
bag1uccsm_01.cmx
cag1mc_gf4.cmx
cag3fc_gf3.cmx
cag4mc_gf1.cmx
cag5mc_gf2.cmx
cag6mc_gf5.cmx

These all go in GameData\Skins.

Files from old versions that have been renamed or made obsolete, 
and can be deleted:

b002ucchd_flares.cmx
b002uccbl_flares.cmx
b002uccch_flares.cmx
b002uccsk_flares.cmx
b002ucchdlgt_gf1.bmp
b002ucchdlgt_gf2.bmp
b002uccchlgt_gf3.bmp
b002uccsmlgt_gf4.bmp
b002uccbllgt_gf5.bmp
xskin-b002uccbl_flares-BODY.skn
xskin-b002uccch_flares-BODY.skn
xskin-b002uccsm_flares-BODY.skn
xskin-cag3fa_ga3-HEAD-HAIR.skn
xskin-cag1mc_ga4-HEAD-HAIR.skn
cag3fa-ga3hair.bmp
cag1mc-ga4hair.bmp
ga3hair.bmp
ga4hair.bmp
cag1mclgt_gf4.bmp


Standard disclaimer:
Everything in this archive is either a copy of or derived from
Maxis material, except the hair meshes, which were made from 
scratch. These characters belong to Tatsunoko and whoever else 
bought rights to (translations of) Gatchaman.
No infringement of copyright intended.


Conditions for use:
These files are being made available for fans to use in their own
installed Sims games. I don't mind the files being distributed 
among friends, or skinners using/editing the meshes for their own 
skins and including them in the download, under these conditions:

-No files from this archive may be put up for download on websites
without my permission, except for (edited versions of) the meshes,
provided the source is credited.

-No money may be charged for any files in this archive.

-The meshes may not be used to promote commercial or ideological
interests; I won't be made accomplice to someone else's lobbying.

-This archive may only be distributed in complete, unaltered form.


For technical problems with these files, I wrote something called the
Sims Support Page (http://www.simania.nl/ssp/ssp.htm). To
email me personally, put the word "gatch" in the subject line to keep
the mail out of the spambox. (In good weeks, I get 200 spam mails a
week. In bad weeks, I get 400 spam mails a week. Not kidding.)
